

With humans controlling the Special Infected, things can only get harder. The map is unchanged apart from weapon and enemy profiles. The next chapter is considerably longer, more complex and takes players underground into The Tunnel. Overall this is a relatively short chapter albeit with plenty of combat.

In a final twist, it is not unknown for a Witch to spawn in the safe room entrance or for a Boomer to be lurking inside the room itself. Human players are advised to do likewise since this area is famous for spawning 'not-so-fast-you' Special Infected. Bots will tend to speed up here as the safe room is located inside a yellow building forming part of this complex. Teams continue along the trail to a point where it makes a 90-degree turn to the left directly towards the Richardson Atlantic freight depot. Part-way along under the bridge is a small hut to the left, minor supplies can sometimes be found here. Deploying a throwable or item such as a gas can will help thin their numbers. This area is always thickly populated with loitering but alert Common Infected. The pathway widens into a broad track which dips down into a gully beneath a bridge. On leaving the building, teams need to be on their toes because there is a lot of combat coming up starting with a hurry-up horde soon after setting off.

Bill will usually direct a disparaging remark to Francis about the trailer-cabin possibly reminding him of his one-time home. Outside next to the trailer there may also be a gas can or propane tank under the barbeque. On the other side of the bridge is a trailer-cabin containing an ammo cache together with a random mixture of pills, Molotovs, pipe bombs and an extra pistol. Note that on rare occasions a Tank will spawn in this location and he has an ability to pluck a large chunk of rock out of the wooden suspension bridge.

It is best to cross quickly because Smokers like to hide unseen either on the opposite side or behind the team on the right. Next up is a wooden rope suspension bridge. However, if the team is doing well the bench will be devoid of usable items. Random supplies such as grenades and pills will spawn behind trees and rocks on the left.ĭepending on how the team is performing, The Director will spawn useful supplies such as a molotov or gas can at a picnic bench partway along the route. Boomers, Hunters and Smokers are especially dangerous on account of the concealing trees. Players take a narrow forest trail closely set about with trees hosting numerous active Common Infected. A picnic bench carries Tier 1 weapons and first aid kits. One of the Survivors will mention that there is a military evacuation zone to the north which is accessible by following the train tracks. The Survivors start off in Allegheny National Forest at a rough camp site. However, remain vigilant of these hidden Infected, and this level should be completed in no time.Īt the beginning, all of the Survivor Bots will grab Submachine Guns. Remember that it is very easy for most types of Infected, including Common Infected, to hide amongst the trees and attack you from behind once you've passed them.
THE FOREST WIKI TREE BRIDGE HOW TO
The Woods can be straightforward level if you know how to handle the Infected. You are not going to survive the zombie apocalypse by yourself. In all cases, watch out for each other and take care of each other. Communicate with your teammates, if you're playing with others, or if you're by yourself with the AI, point out things they might otherwise miss. Left 4 Dead is supposed to be a cooperative game.
